Piklit
| Tiny Magical Beast |
Hit Dice: | 1d10 (2 hp) |
Initiative: | +4 |
Speed: | 30 ft. (6 squares), Climb 30 ft. |
Armor Class: | 17 (+2 size, +4 Dex, +1 deflection), touch 17, flat-footed 13 |
Base Attack/Grapple: | +1/-11 |
Attack: | Bite +7 melee (1d2-4) or Tail +8 ranged touch (1d4+1) |
Full Attack: | Bite +7 melee (1d2-4) or Tail +8 ranged touch (1d4+1) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | Force fling, force aura |
Special Qualities: | Low-light vision, scent, force immune |
Saves: | Fort +1, Ref +6, Will +0 |
Abilities: | Str 3, Dex 19, Con 8, Int 3, Wis 10, Cha 12 |
Skills: | Climb +12, Balance +12, Jump +12, Hide +12, Move Silently +4, Survival +4 |
Feats: | Weapon Finesse (B), Weapon Focus (Tail) |
Environment: | Temperate and cold forests |
Organization: | Pocket (2-8) or Purse (9-36) |
Challenge Rating: | 1 |
Advancement: | 2-5 (Tiny) |
Level Adjustment: | - |
Piklits resemble large black squirrels, with white, socked paws, white tufts on their ears, and a white puff on the tip of their tails. These small creatures are immensely dangerous to casual travelers in the more wild forests of Oiden, as a small swarm of them can quickly disable even the most hardy of people with their ability to manipulate pure force.
Combat
Piklits are rarely aggressive for no reason, but they are fiercely protective of their winter stores and colonies. Any who trespass too closely to either may find themselves the victim of a volley of force balls.
Force Fling (Su): A piklit can fling a small ball of force up to sixty feet from the tip of its tail. This ball deals 1d4 points of damage, plus the piklit's charisma bonus (1d4+1 for the typical piklit).
Force Aura (Su): A piklit is constantly surrounded by a small aura of force. This provides them with a deflection bonus to AC equal to their charisma modifier, minimum one. In addition, they may channel their force aura into any of the following effects, losing their deflection bonus to AC and the ability to utilize another Force Aura ability for a certain amount of time, dependent on the ability used:
Freedom of Movement: A piklit may, as a free action, give up its deflection bonus to AC to benefit from an effect similar to the spell Freedom of Movement. This lasts up to one minute per point of the piklit's charisma bonus (one for a typical piklit), minimum one, but the piklit loses its deflection bonus to AC and the ability to use other force auras for ten minutes per round he was under the effect.
Blur: A piklit may, as a free action, give up its deflection bonus to AC to benefit from an effect similar to the spell Blur. This may last up to a minute per point of the piklit's charisma bonus (one for a typical piklit), minum one, but the piklit loses its deflection bonus to AC and the ability to use other force auras for a minute per round he was under the effect.
Force Immune (Su): Piklits are immune to all force effects, unless they choose otherwise, and thus for example can walk through a wall of force, cannot be damaged by magic missiles, and ignore armor bonuses to AC from mage armor.
Skills: Piklits have a +4 racial bonus Escape Artist checks and a +8 racial bonus on Jump and Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
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