Pokkle
Small Magical Beast | |
Hit Dice: | 6d10+6 (39 hp) |
Initiative: | +7 |
Speed: | 30 ft. (6 squares), Climb 30 ft. |
Armor Class: | 17 (+2 size, +4 Dex, +1 deflection), touch 17, flat-footed 13 |
Base Attack/Grapple: | +6/+1 |
Attack: | Bite +7 melee (1d3-1) or Tail +8 ranged touch (1d6+4) |
Full Attack: | Bite +10 melee (1d3-1) and 2 claws +5 (1d2-1) or Tail +11/+6 ranged touch (1d6+4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Force fling, force aura, death throes |
Special Qualities: | Low-light vision, scent, force immune |
Saves: | Fort +6, Ref +8, Will +5 |
Abilities: | Str 8, Dex 17, Con 12, Int 6, Wis 12, Cha 19 |
Skills: | Climb +11, Balance +11, Jump +11, Hide +7, Move Silently +3, Survival +10 |
Feats: | Weapon Finesse (B), Weapon Focus (Tail), Iron Will, Improved Initiative |
Environment: | Temperate and cold forests |
Organization: | Single and Pocket (2-8 piklits ) or Purse (9-36 piklits) |
Challenge Rating: | 3 |
Advancement: | 6-10 (Small), 11-15 (Medium) |
Level Adjustment: | - |
Pokkles are the matriarchs of piklit society. Larger and more intelligent than piklits, pokkles protect piklit purses with their powerful force manipulation. Pokkles understand halfling, but do not speak.
Combat
Pokkles actively seek out and eliminate threats to their purses. They usually fight from range, making sure to protect any piklits being threatened first and foremost.
Force Fling (Su): A pokkle can fling a small ball of force up to sixty feet from the tip of its tail. This ball deals 1d6 points of damage, plus the pokkle's charisma bonus (1d6+4 for the typical pokkle).
Force Aura (Su): A pokkle is constantly surrounded by a small aura of force. This provides them with a deflection bonus to AC equal to their charisma modifier, minimum one. In addition, they may channel their force aura into any of the following effects, losing some of their deflection bonus to AC while the ability is in use and for some time thereafter. A pokkle may maintain multiple force effects at one time, but can never reduce its deflection bonus to AC below 0:
Freedom of Movement: A pokkle may, as a free action, give up its deflection bonus to AC to benefit from an effect similar to the spell Freedom of Movement. This lasts up to one minute per point of the pokkle's charisma bonus (four for a typical pokkle), minimum one, but the pokkle loses its two points of its deflection bonus to AC for ten minutes per round she was under the effect. She may also apply this affect to any other creature within five feet of her instead of herself.
Blur: A pokkle may, as a free action, give up one point of its deflection bonus to AC to benefit from an effect similar to the spell Blur. This may last up to a minute per point of the pokkle's charisma bonus (four for a typical pokkle), minimum one, but the pokkle loses one point of its deflection bonus to AC for a minute per round she was under the effect. She may also apply this effect to any other creature within five feet of her instead of herself.
Mage Armor: A pokkle may, as a free action, give up three points of its deflection bonus to AC to recreate the effects of a mage armor spell on all friendly creatures within sixty feet of her, not including herself. This effect may last up to one hour per point of the pokkle's charisma bonus (four for the typical pokkle), minimum one, but she loses the three points of her deflection bonus for an additional hour per hour she maintained the mage armor.
Wall of Force: A pokkle may recreate the effects of a wall of force spell, except the effect is completely shapeable, and need not be in a plane. She can create up to three contiguous five by five foot sheets of force per point of charisma bonus, that can be placed in any manner as long as all are touching and within sixty feet of her. This can be maintained for one round per point of charisma bonus (4 four the typical pokkle), minimum one. Each round she maintains them she can change their configuration by taking a move action. It consumes four points of her deflection bonus to AC, and she loses this for an additional hour per round she maintained the ability.
Force Immune (Su): Pokkles are immune to all force effects, unless they choose otherwise, and thus can walk through a wall of force, cannot be damaged by magic missiles, and ignore armor bonuses to AC from mage armor.
Death Throes (Su): A pokkle who is reduced to less than ¼ of her hit points may choose to activate this ability as a full round action that provokes attacks of opportunity. She may also activate this when knocked unconscious, asleep, paralyzed, or otherwise helpless, although she must somehow be aware of the danger to herself or her piklits, either from prior knowledge (such as an obvious threat immediately prior to being knocked unconscious or having fallen asleep, or because she retains sight when paralyzed or bound). This ability also activates automatically upon her death. All creatures not immune to force effects within sixty feet of her are immediately pushed back to the edge of a sixty foot radius surrounding her in the shortest distance possible, taking 1d6 points of nonlethal damage per 10 feet moved, and a spherical wall of force is erected in a sixty foot radius surrounding her body. This wall of force extends even into the ground and through objects, although the objects are unharmed. This wall of force lasts one month per point of charisma bonus (4 for a typical pokkle), minimum one, and as it is supernatural cannot be dispelled. The pokkle is killed by the use of this ability, and her body is completely destroyed, and so can only be resurrected via True Resurrection.
Skills: Pokkles have a +4 racial bonus Escape Artist checks and a +8 racial bonus on Jump and Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks.
As cool as ever they were. I'm interested in the ecology of Pokkles - are they a truly separate species from Piklits that breeds true, but has a much lower reproduction rate? Or are they similar to queen bees, where environmental factors after birth can cause a Piklit to develop into a Pokkle?
ReplyDeleteAlso, they must have more than 2 hp, right?
Yeah, fixed that. When I copied this from my old document I was surprised to find I didn't have an extensive ecology written up for them. I'm planning on doing so soon. Not sure if I should post Piklit Friend and Feral Halflings before or after, though...
ReplyDelete